Sea of Thieves’ early prototypes looked very different

Sea of Thieves has some of the best-looking sunsets, ocean waves and tropical islands of any game I’ve played. But this wasn’t always the case.

Early design prototypes for Sea of Thieves looked, perhaps unsurprisingly, very different. Ships designs suggested they were made of Lego, while pirates were portrayed by grey sausage finger-like blobs.

This is Sea of Thieves as it was when it was simply an internal prototype within Rare, years before the game’s public unveiling.

You can see these images, and more, if you go hunting through Sea of Thieves’ menus and trigger the game’s staff credits – something I did idly at the weekend after getting tired of my poor sloop getting shot to pieces yet again.

The screenshots here are shown among other production pics and design documents, along with lots of photos of Rare staff dressed up as pirates.

A later Sea of Thieves build can be seen, too – one which has far more of a resemblance to the final thing. There’s some people playing you might recognise, too – including Xbox boss Phil Spencer and Microsoft exec/habitual sunglasses wearer Kudo Tsunoda.

The final version of Sea of Thieves is out now, of course – although final perhaps isn’t the most accurate word. Rare is planning to build on the game’s launch offering over the coming months – and is due to publish a roadmap of updates later this week.

Donald Trump threatens to shut US-Mexico border unless migrant caravan stopped

Donald Trump, the US president, has threatened to close the US-Mexico border and deploy the military unless a large convoy of migrants was stopped.

Mike Pompeo, the secretary of state, is travelling to Mexico City and expected on Friday to meet Mexico’s president, Enrique Pena Nieto, to discuss the situation, as Mexico scrambles to dissuade the migrants from entering its territory.

By Thursday the convoy, which set out from the violent Honduras city of San Pedro Sula on Saturday and is now believed to be around 3,000 people strong, was moving up towards the Guatemala-Mexico border city of Tapachula.

Central Americans have free passage within their region, but crossing into Mexico they are required to present a visa.

Mexico has sent two Boeing 727s carrying federal forces and riot police to Tapachula, in readiness for the caravan’s arrival. Manelich Castilla Craviotto, commissioner of the federal police, said they were sent to guarantee calm and security at the border crossing, and ensure that human rights were respected.

Schools in Tapachula were closed on Thursday and around 200 demonstrators from Pueblo Sin Frontera, which organised a similar caravan in April, took to the streets to demand the United Nations intervene and protect the right to seek asylum.

But both the US and Mexico are working to convince the migrants to turn back.

Mr Trump tweeted: "I must, in the strongest of terms, ask Mexico to stop this onslaught – and if unable to do so I will call up the U.S. Military and CLOSE OUR SOUTHERN BORDER!"

He added that the issue was more important to him than the new trade deal with Mexico, brought in to replace the North American Free Trade Agreement pact.

"The assault on our country at our Southern Border, including the Criminal elements and DRUGS pouring in, is far more important to me, as President, than Trade or the USMCA,” he said.

“Hopefully Mexico will stop this onslaught at their Northern Border."

Earlier in the week Mr Trump threatened to cut off US aid to Honduras, worth $66 million (£50m) for 2019, unless they halted the caravan. By then it was already in Guatemala.

Mexico’s ambassador to Guatemala, Luis Manuel Lopez Moreno, met with leaders of the caravan on Wednesday and warned them that Hondurans caught without papers in Mexico would be deported.

Luis Arreaga, the US ambassador to Guatemala, also posted a video message on Twitter to migrants thinking of entering the United States illegally.

"If you try to enter the United States, you will be detained and deported," he said in Spanish.

"Return to your country. Your attempt to migrate will fail."

Indonesian passenger plane grounded after two tonnes of pungent durian fruit triggers revolt

An Indonesian flight was temporarily grounded after passengers created a stink over the pungent odour of sacks of the world’s smelliest fruit in the cargo hold. 

About two tonnes of durian, a controversial delicacy which is banned from many hotel rooms across Asia, had been loaded onto a Sriwijaya Air flight bound for Jakarta from Bengkulu, before passengers began to complain about the odour. 

A journalist with the local Antara news agency reported that several passengers began arguing with flight attendants and almost came to physical blows, said Australia’s ABC news. 

Videos circulating online showed verbal altercations on the tarmac between disgruntled travellers and ground staff and the fruit finally being taken off the plane after the flight had been delayed for one hour. 

The durian, regarded by many people in Southeast Asia as the “king of fruits’, often provokes a deeply divided response. Some regard its strong smell as pleasantly sweet, while others are repulsed by an odour sometimes described as resembling raw sewage. 

Sriwijaya’s management released a statement justifying the airline’s initial decision to carry the fruit.  "It’s not illegal to carry durian in a flight as long as it is wrapped properly in accordance with flight regulations — carried inside the hold," the airline said. 

Some passengers reportedly feared that the fruit would present a safety hazard, but their claims were dismissed by Gerry Soejatman, an Indonesian aviation expert, who gave a scathing response on Twitter. 

“3 tonnes of durian offloaded from a Sriwijaya Air jet after pax complained of the smell. The problem is, videos circulating where a passenger taking the video accused carrying durian as a safety hazard. Dude, tell me, what glue did you sniff today?”

The fears may have stemmed from earlier rumours that 2.7 tonnes of durian caused a 2005 crash of a Mandala Airlines plane in Medan in 2005 that killed 149 people. 

This theory was torpedoed by air crash investigators who discovered that the plane had been brought down by retracted flaps on take-off. 

Here’s how Fortnite Battle Royale looks on smartphone

UPDATE 3/4/18: Fancy a bit of Fortnite from bed? A battle royale while on the bus? A last man standing while on the loo? Now you can – without needing an invite.

Previously you had to beg for an invitation to play. Now, it’s open (and free) for everybody.

You will still need a relatively recent iPhone or iPad, however – an iPhone SE, 6S, 7, 8 or X or for tablet users an iPad Mini 4, Air 2, 2017, or Pro.

Android owners, you’ll have to wait a bit longer – although a version for you is coming.

How does the mobile version compare? Well, Digital Foundry recently pitted Fortnite on iPhone X against Fornite on Xbox One X, because that is what they do. How did the two shape up?

ORIGINAL STORY 13/3/18: Fortnite Battle Royale – the free-to-play last-man-standing phenomenon – is due to launch imminently for iPhone and iPad, and this is how it looks on the smaller screen:

Fans expect Fortnite Battle Royale’s iOS launch to take place any moment now, although developer Epic is keeping schtum as to exactly when this will be.

Android users will get their version of the game “in the next few months”.

Fortnite’s smartphone versions are designed to be as close to their PC, PlayStation 4 and Xbox One bigger brothers as possible. Gameplay takes place on the same map with the same events and regular content additions.

The main difference? We’ll have to see how those touchscreen controls feel.

Last week, Epic confirmed PC, smartphone and console owners would be able to play together – although PlayStation 4 and Xbox One players will not be matched with each other. Both Epic and Xbox boss Phil Spencer have expressed dismay at this – and pointed the finger firmly at Sony for not allowing full cross-platform play to be possible.

Of course, PS4 and Xbox people have been able – briefly – to play against each other before, although Epic quickly switched the feature off and said it had been an accident.

Ni no Kuni 2: Revenant Kingdom review – majestic if not magical

So much of the magic in any magical world lies with how you get there, how the secret realm reveals itself: the spectral figures who vanish at second glance, the glisten of bells on the wind at dusk, that first, breathless step across the glowing threshold. These journeys between realities are often a question of cathartic redefinition: something about the everyday world is out of joint, and the other universe is an enchanted mirror in which the problem takes on a kinder guise, with familiar objects transported and transformed – cats into kings, sticks into wands, dolls into fairies.

Ni no Kuni 2

  • Developer: Level-5
  • Publisher: Bandai Namco
  • Format: Reviewed on PS4
  • Availability: Out March 23rd on PS4

As you might expect from a game co-developed with Studio Ghibli, bastion of modern Japanese folklore, the original Ni no Kuni understands all this intimately. Its first 45 minutes are a masterclass in twinkly suspense and heartbreak, from a night-time escapade through a tragic loss to the arrival of the cantankerous Mr Drippy. In Ni no Kuni 2, meanwhile, somebody nukes a city and an elderly president, Roland, wakes up seconds later in a world of talking animals. Specifically, he wakes up in the bedroom of young king Evan Pettiwhisker Tildrum, who is in the middle of being overthrown by his father’s vizier. Any number of questions present themselves – what was I drinking last night, why am I suddenly 30 years younger, oh god, what will the tabloids think – but Roland just shrugs, grabs a sword and starts hacking his way out of the palace, princeling in tow.

That deflating casualness applies to much of Ni no Kuni 2’s 40 hour tale, which was thrown together without Studio Ghibli’s input. It’s an exercise in gathering allies and plundering themed dungeons while chasing down an ancient evil that is jolly in small doses but seldom enchanting. Both the old and the new game are essentially grab-bags of motifs from Ghibli flicks and other JRPGs, but where the first sought to weave a spell from these materials, the second just dumps them at your feet like unwanted gear items: casino cities, airships, steampunk towers, loud but soft-hearted sky pirates, legendary weapons, stuck-up wizards and magic forests. Funky concepts such as the parallel reality shebang are toyed with but never seriously developed, key revelations are often handed to you in passing, and there’s rarely any ambiguity or depth to characters once you’ve dealt with whatever urgent issue they have when first you meet them. It’s a yarn for incorrigible fans of save-the-world fantasies that assumes you’re on board from the off, and doesn’t really bother to motivate you.

This is a little frustrating, because a) the actual writing is often glorious, with all the first game’s demented fondness for puns, British dialects and cheeky fourth-wall breaking, and b) deep in Ni no Kuni 2’s heart of hearts there’s the hint of something enticingly horrendous. Much of the story sees you founding a brand new city-state for Evan, who is hell-bent on creating a Happily Ever After for everybody after losing a loved one in the prologue. It doesn’t take a student of history to see how this naive ambition might have taken a darker turn. “If the world is one kingdom,” Evan declares at one point, gazing up at the camera with those cutglass blue eyes, “there will be nobody left to fight.” That’s the kind of thing you generally see written in entrails on the faces of toppled statues – it’s as though somebody had transplanted Alexander the Great’s brain into a Furby. The story does have a crack at investigating what happens when Benevolent Tyrants Go Bad in the shape of other rulers, who you’ll persuade one by one to join Evan’s cause, but none of that bleeds back into the core of the story. I wasn’t expecting Crusader Kings: Princess Mononoke Edition, but it still feels like a missed opportunity.

Complacency about cliches aside, Ni no Kuni 2 owes its lack of intrigue to the fact that is more a game about building a world than discovering one, a premise that harkens back to Konami’s venerable Suikoden series. Its plot is lashed unromantically to the scaffold of a city management subgame, with key chapters unlocked by expanding your youthful kingdom’s population and enhancing certain facilities. Fortunately, the subgame itself is gentle good fun, a sunny top-down diorama of spell factories, lumberyards, inns and armouries, roamed by perky chibi versions of people you’ll encounter in the field. In addition to filling your pockets with money and resources, and delighting you with its pint-sized magnificence, the city serves as a customisation and development hub where you can improve or research abilities, customise your gear and take on the odd sidequest.

Most importantly, though, it keeps booting you out to the far corners of the map in search of new subjects – around a hundred of them – to staff your crafting and production facilities, who’ll usually ask you to fetch or fight something before they’ll sign up. Each character comprises a handful of stats and a trait that corresponds to a certain building type or research tree; some of them are, again, essential in order to progress the plot. Recruiting citizens can be a drag if you chew through a dozen such missions in one go, but each individual personality is bold and quirky enough to rescue the game from its tepid sidequest design. Among the oddballs you’ll stumble on are a bard whose voice has been stolen by a witch, a dog soldier who’s wasting away for want of a special omelette, and a snooty outfitter who won’t budge till you dazzle her with your knowledge of flowers. At the more arcane end of the spectrum, there’s a professor who tasks you with collecting dream fragments from procedurally generated labyrinths, a nod to the Mystery Dungeon subgenre that could almost be its own game.

If the busywork wears thin, Ni no Kuni 2’s battling is excellent throughout. Where the original struck a balance between real-time movement and issuing commands as in Final Fantasy, the sequel goes full arena brawler with characters swinging, rolling, blocking and loosing spells in a maelstrom of damage numerals and snazzy, swashbuckling SFX. Up to three out of six party members feature in battle at once, and you can switch between them at will on the battlefield, lacerating foes with Tani’s spear before tagging in prissy mage Leander to summon a firestorm. It feels great in the hands, though party-member AI occasionally leaves something to be desired, and the customisation elements that underpin it all are gratifying to experiment with – you can often short-circuit the level curve by equipping the right mixture of elemental attacks and abilities. There’s also the “Tactics Tweaker”, a pleasantly nobbly Fisher Price settings panel that lets you boost things like resistance to poison or mana recovery speed at the cost of weakening your party in other respects.

Best of all, though, are the Higgledy-Piggledies, gaggles of dancing elemental sprites who blow about underfoot like leaves as the melee unfolds, duplicating themselves and coughing up the odd buff, debuff or energy projectile. At intervals groups of Higgledies will briefly form a circle and call out to you: hit X while standing in that circle, and they’ll perform an ultimate move such as a group heal or conjuring up a water cannon to hose down an elusive boss. They’re a powerful, semi-randomised terrain variable, in other words, and the consequence is that Ni no Kuni 2’s clashes feel surprising and exhilarating long after you’ve committed character combos and ability hot-keys to memory. I won many a bruising encounter by triggering a Higgledy special in the nick of time with the last person standing.

You can bring up to four Higgedly sets into the fray and there are dozens to concoct, collect and level up. Matching them effectively takes a fair amount of science. Higgledies have personality traits like Shy and Outgoing, for example, performing better when they’re partnered with Higgledies who have the opposing trait. Some Higgledies may also imitate other groups when they perform their ults, granting you two mega gravity attacks or mass defence buffs for the price of one. Tactical nuances aside, Higgledies create a wonderfully silly ambience in combat, shrilling for attention like stray ducklings only to be sent flying by some cataclysmic AOE spell.

On top of the party combat there are less frequent army battles, some mandatory as part of the story, some initiated by strolling up to war banners on the world map. These see you picking units from four varieties – spear, ranged, sword, hammers – who form a cross around Evan as you rove the terrain duffing up opposing forces. The basic trick is to rotate the cross with the shoulder buttons so that units come into contact with enemies they have an edge over, while spending finite Military Might to replenish their ranks and activate special abilities such as airstrikes or poisoned ammunition. Rock-paper-scissors meets Total War with a splash of Pikmin, in short. It’s skin-deep next to the baroque frenzy of party combat, but it’s a decent palate-cleanser and later battles put the fundamentals under stress. You’ll often find yourself in situations where rotating a squad to meet its optimal foe means sending another into harm’s way, and there are fortifications and giant monsters to worry about on top of other units.

With time, Ni no Kuni 2’s lavish array of systems grind away any ennui you might feel about the story. There are the usual JRPG sins of a world bloated with loot and resources and missions that are essentially there to sponge up the hours, but most of it feeds satisfyingly into kingdom-building and the party combat. Is a loss of awe and mystique the price we must pay for a game that is so ripe with little things to do, poke at and throw around on the field of war? I’m not sure it is – the Suikoden games were similarly big-bottomed, and had terrific, gripping stories to boot – but I can’t deny that I’ve enjoyed the ride.

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Book re-opens row over whether French gallantry is a ‘poisonous myth’ or national treasure

A new book has re-ignited a fraught debate in France over whether gallantry is a “brilliant but poisonous myth” that must be jettisoned a year after #Metoo or a treasured Gallic exception that is the envy of the world.

Gallantry, which first appeared in France in the mid-17th century as a code of conduct between the sexes in high society and an art form, may have provided subservient women with a modicum of empowerment at the time but its legacy is perpetuating gender inequality.

That is the view of Laure Murat, a French professor at the University of California in Los Angeles in her A Sexual Revolution, Post-Weinstein Reflections, written in response to the rape scandal involving Hollywood producer Harvey Weinstein on both sides of the Atlantic.

Ms Murat described the concept of gallantry as a “screen” that has helped keep sexual relations partially in the dark ages in France by stopping people thinking about “what seduction is exactly”.

It continues to be viewed by many, she said, as a central part of French art de vivre based on “asymmetric consent, namely that the man proposes, the woman disposes.”

She was backed by French historian Michelle Perrot, who told France Culture that the country was “poisoned by this idea of gallantry, which is supposedly the expression of French civilisation and culture and good relations between men and women compared to others”.

“I think it is a myth, an interesting and brilliant one but which relies on a particular type of domination men over women in our country. ‘I open the door for you and give you flowers’ is always a way of sidelining women,” she said.

These views sparked a torrent of angry, sometimes abusive reactions on social media – from women as well as men.

One, called Esmeralda, said: “I want to be offered flowers, chocolates, have the door held open for me and all such things that make me feel good. Get lost leftist feminists!”

“No problem, we’ll slam the door in their faces,” said another male commentator.

Appalled, Sophia Aram, editorialist on France Inter radio, said: “In 2018, I thought that a criticism of French-style gallantry could end up in politeness that is sincere and attentive to all.

“But for that to happen, certain men must drop the condescending and falsely disinterested position which gallantry confers on them over women and some women must give up the exclusivity and passivity that goes with their ‘weak female condition’ and the duty of men to protect them”.

There are tentative signs of change, however, writes Ms Murat.

The first tremor was after the 2011 sex scandal involving Dominique Strauss-Kahn, the ex-International Monetary Fund chief – who was charged and later acquitted of rape. Shockingly, Ms Murat says, many French politicians and intellectuals justified DSK’s behaviour as that of a “libertine”, a gallant “man who loves women”.

That sparked fierce debate in the media and among intellectuals, with some feminists – while not backing DSK – defending a uniquely French art of seduction.

Sociologist Irène Théry called it “a certain way of living and not just thinking that rejects the impasses of the politically correct, wants equal rights of the sexes and the asymmetrical pleasures of seduction, the absolute respect of consent and the delicious surprises of stolen kisses.”

In a riposte, Princeton professor and gender theorist Joan Wallach Scott called such reasoning “an inaccurate characterization of any form of feminism” since it is “predicated on the inequality of women and men.” 

Then came the Weinstein affair.

While it sparked soul-searching and the #Metoo movement in America, Ms Murat expressed surprise at the “weakness of the debate in France” where an obsession with erring towards “American Puritanism” prompted a string of high-profile French women including actress Catherine Deneuve to defend men’s right to “hit on” women.

“Rape is a crime, but trying to seduce someone, even persistently or heavy-handedly, is not – nor is men being gentlemanly a macho attack,” said the letter published in the newspaper Le Monde.

Some 200 feminists hit back in Mediapart, saying “by supposedly sounding the alarm over a confusion between harassment, rape and seduction, their text directly produces it”.

Deneuve et al were turning the “victims into executioners” and “reaffirming the power of the dominant by beating a retreat to the conservative order”. 

Since then, France has passed a law making street harassment punishable by a fine of up to €750 (£660) while a recent video of a man slapping a woman in a street in Paris sparked nationwide outrage and saw him sentenced to six months in prison. 

Ms Murat said that there may be no turning back after Weinstein, as for the first time it exposed a “systemic problem and a global awareness” of male sexual harassment in a country where 99 per cent of convictions for sexual violence were of men and 85 per cent of their victims were women.

But the aged of gallantry may not be over.

Alain Viala, emeritus professor of French at Oxford  University and about to publish a comprehensive history of gallantry, said this was merely the latest “violent episode” in a row over a very “French complex” that has rumbled on for the past 30 years – ever since the bicentenary of the French Revolution.

Gallantry’s heyday was in the court of Louis XIV, who threw huge “fêtes galantes” (gallant parties)  and spawned an art movement. The trouble started when his “misogynist” rivals corrupted its original purpose from a means to display “wit, elegance and respect” into an excuse to flirt, said Mr Viala. 

For a time, the French Revolution put paid to gallantry, which was seen as a remnant of the Ancien Regime.  But it survived and has notably been “continually reaffirmed as a national myth and image of patriotism” in the 20th century, he said.

Frédéric Taddei, editor of Lui, the self-styled thinking Frenchman’s version of Playboy, said the main issue today was not gallantry itself but how was employed.

“Gallantry can contribute to keeping women in an inferior position but obviously it also puts them on a pedestal. Both are true at the same time,” he told the Telegraph.

“Ultimately, there has always been in France great belief in equality in seduction.  Of course there is prostitution, machismo, harassment, but the French believe that seduction trumps all and can save us. That is deeply rooted in our mentality.”

Internment camps for Muslim Uighurs make their lives ‘colourful’, Chinese governor claims

China’s detention camps are “training” centres that have made lives more “colourful” for Muslim minorities by saving them from extremist behaviour, a senior official said on Tuesday, in a robust defence of the policy amid growing international criticism.

Shohrat Zakir, governor of Xinjiang, a northwestern province home to Chinese Muslims, said in a rare interview with Chinese state media that the government offered “hands-on training” to teach Uighurs Mandarin, “the country’s common language, legal knowledge, vocational skills, along with de-extremisation education.”

The “free programmes” also provided nutritious meals, air-conditioned rooms, dance contests, and access to facilities including basketball courts, computer labs, and movie screening rooms, said Mr Zakir, stressing the detention centres were legal under Chinese law.

“Many trainees have said that they were previously affected by extremist thought and had never participated in such kinds of art and sports activities, and now they have realised that life can be so colourful,” he said.

Beijing has come under fire for its repression of Xinjiang’s Uighurs, a Turkic-speaking and primarily Muslim minority group. Authorities have justified the crackdown as a necessary part of counter-terrorism efforts.

As many as one million Uighurs have been forced into internment camps where they undergo political indoctrination and abuse. Human rights groups have condemned the detentions as unlawful and inhumane.

Experts say authorities are on the offensive ahead of a major scheduled review of China’s human rights record at the United Nations in early November. Rather than continuing to deny the camps’ existence, authorities are working to reframe the discussion.

Mr Zakir’s comments “are an attempt to whitewash the reality of why people are sent to these camps and what happens inside them,” said Frances Eve, a researcher for the Network of Chinese Human Rights Defenders, a coalition of rights groups.

“These so-called ‘trainees’ are not given an opportunity to challenge the designation of ‘extremist behaviour’ nor the deprivation of their liberty in front of a judge,” she said. “China should allow international experts from the UN into Xinjiang to investigate the camps unhindered instead of engaging in a propaganda campaign.”

China first changed course in an unprecedented move last week when authorities acknowledged and legalised the camps, even providing details about the “re-education” efforts.

The revised law now allows for “vocational skill education training centres” to “carry out anti-extremist ideological education” and implement “psychological and behavioural correction to promote thought transformation of trainees, and help them return to society and family.”

Mr Zakir has provided the government’s most specific account to date. His claims, however, stand in contrast to what human rights groups say former detainees have described – physical and psychological abuse, overcrowding and sometimes even death inside the camps.

“These rampant abuses violate fundamental rights to freedom of expression, religion, and privacy, and protections from torture and unfair trials,” said a Human Rights Watch report.

For years, China has waged a crackdown in Xinjiang, banning any “extremist’ activity such as wearing a headscarf, or growing “abnormal” beards. Women have even had their tunics cut short.

Increased oversight in Xinjiang, which includes monitoring residents via facial recognition, mobile phone scans, DNA collection and scores of security cameras, have been justified by officials as efforts to combat extremism and prevent violent terrorist activity.

See the Sea of Thieves Kraken be killed

Shiver me timbers! Sea of Thieves only set sail this morning but already the legendary Kraken has been found, and killed.

Various crews have lived to tell the tale and share their videos – the best bit in all of them being the moment the tentacled beast of legend appears. Cue darkened seas and dramatic music and then let the wails be heard. There be some soiled breeches I tell ye!

The way to kill the Kraken is to shoot and slash at the tentacles with your handguns, cannon and swords. But beware the mouths of the tentacles for they can snatch you up and try to consume you, unless you slash your way free first.

The Kraken also wraps tentacles around your ship and punches holes in it, so you will need to repair constantly if you want to stay afloat.

Should you live to tell the tale and send the beast packing your reward appears to be only an Achievement: “Kraken Good Job [15G] – A number of tentacles appeared from the ocean, you quelled the beast without showing emotion.”

How long will it take you? We have a Sea of Thieves guide to help you as you set sail from today.

Croteam announces Serious Sam 4: Planet Badass

Serious Sam 4: Planet Badass has been announced. Croatian developer Croteam revealed the new game on home soil this morning during the opening Reboot Develop 2018 keynote, where Eurogamer was in attendance.

Few details were shared. All we saw was a teaser trailer of the main character on a Harley-style motorbike roaring through a sunny and green countryside. Then, from the surrounding fields, familiar headless exploding enemies began charging at him. The trailer ended as he rode over a hill and encountered a familiar horde of enemies bearing down on him. How typically Serious Sam!

Croteam said we’d find out more via Devolver at this summer’s E3. Skip the below video to about 23 minutes in.

More than 200 mass graves found in Iraq as authorities gather evidence of Isil war crimes

More than 200 mass graves containing up to 12,000 victims have been found so far in Iraq that could hold vital evidence of war crimes by the Islamic State group, the UN said Tuesday.

The United Nations in Iraq (UNAMI) and its human rights office said they had documented a total of 202 mass graves in parts of western and northern Iraq held by IS between 2014 and 2017.

Even more sites could be uncovered in the months to come, the report warned, urging Iraqi authorities to properly preserve and excavate them to provide closure for victims’ families.

"The mass grave sites documented in our report are a testament to harrowing human loss, profound suffering and shocking cruelty," said the UN’s representative in Iraq, Jan Kubis.

"Determining the circumstances surrounding the significant loss of life will be an important step in the mourning process for families and their journey to secure their rights to truth and justice," he said.

IS overran swathes of Iraq in 2014, executing fighters and civilians en masse and using other forms of repression to seize and keep territory in the country’s north and west.

The mass graves may "contain critical forensic material" that could help uncover the details of these violations, as well as identify the victims, the UN said.

UN investigators in August began collecting evidence on war crimes, crimes against humanity, or genocide for Iraqi courts to use in trials of accused IS militants.

Out of the 202 mass graves documented in the UN’s new report, just 28 of them have been excavated and 1,258 bodies exhumed by Iraqi authorities.

Nearly half the total sites are in Nineveh province, where IS’s onetime Iraqi capital Mosul lies and where the jihadists committed mass atrocities against the Yezidi minority.

According to Iraq’s high commission on human rights, more than 3,000 Yezidis remain missing in Nineveh, in addition to another 4,000 people.

The rest of the sites are distributed in the northern regions of Kirkuk and Salaheddin, or Anbar in the west.

Iraqis are still searching for answers on the more than one million people who went missing during the reign of strongman Saddam Hussein, which ended in the US’s invasion in 2003.

Since then, thousands more have disappeared in bloody waves of sectarian violence, then as militias became prominent across the country, and most recently as IS took over parts of Iraq.

The UN High Commissioner for Human Rights, Michelle Bachelet, said revealing the truth behind the mass graves would be "critical to ensuring a full reckoning for the atrocities committed by IS."

"IS’s horrific crimes in Iraq have left the headlines but the trauma of the victims’ families endures, with thousands of women, men and children still unaccounted for," she said.