Epic Games Announces Store Launch, 88% Revenue Share with Developers

Epic Games announced Tuesday the launch of their new online store, which will have an 88 to 12 percent split for developers.

A date for the store opening has not been released, but a statement from Epic said it will launch soon and will include, “a hand-curated set of games on PC and Mac and will open up more broadly to additional games and other open platforms throughout 2019.”

Games developed with any game engine are allowed in the store, but the first releases include Unreal, Unity and others.

Epic has stated they will not take a profit from any of the games made with Unreal Engine.

“As a developer ourselves, we have always wanted a platform with great economics that connects us directly with our players,” Epic Games founder and CEO, Tim Sweeney, said. “Thanks to the success of Fortnite, we now have this and are ready to share it with other developers.”

One of the features of the store, is the Support-A-Creator program, which will connect developers with over 10,000 creators – from those on YouTube to anyone who streams on Twitch.

The Support-A-Creator program will reward those creators in their efforts of bringing forth exposure to the game developers. Epic Games said the store is meant to bring together players, developers, and content creators.

In July, Bloomberg said that Fortnite has helped Epic Games become worth $8 billion, as it has reportedly made $1 billion from in-game purchases alone. In October, Epic Games acquired the Helsinki-based anti-cheat company, Kamu.

Jessie Wade is a news writer at IGN. Follow her on Twitter @jessieannwade.